The AFK potential here means you can walk away for a few hours and come back to a decent chunk of skill points that can be turned into Super Wheelspins. Really, then, it's the combination of these entirely normal features-along with a little controller DIY-that makes it arguably illicit. So is the skill system-in fact, it's less efficient to earn skills via a long, easy race than it is to just mess about in the open world for a couple of hours bashing into cacti. The Event Lab is a way for players to create their own track, easy or hard long or short. As mentioned, auto-steering is an accessibility option. Is this an exploit? Kind of, but it's the sneaky sort of exploit that combines a bunch of systems performing as intended to generate the desired result. Sure, the Pontiac Firebird requires a whole 14 skill points to get there, but it only costs 25, credits. By banking a huge number of skill points, players are again turning to cheap cars to unlock Super Wheelspins. Rather than finding something to wedge my W key in place, though, I've just been holding it down while typing this on my laptop. If you're on controller, a rubber band can hold the right-trigger in position. All you need to do is hold the acceleration button. Using some new accessibility options-changing braking to "Assisted" and steering to "Auto-Steering"-and by enabling both traction and stability control, the car will essentially drive itself. The key bit happens before the race, in the difficulty menu. While some 50 lap circuits exist, Forza Horizon 5's recent patch also seems to have capped the amount of XP you can earn per event while AFK farming. I tested on CxsmoSucks' 15 lap course-share code ""-with a car tuned up to X-class using a specific AFK tune. Here's how it works: by heading to the Creative Hub, and selecting the Event Lab, you can search for some lengthy races designed specifically for AFK farming. In response, some players are now using a more creative solution to get easy cash-using Forza Horizon 5's accessibility options to generate a large pile of skill points without ever having to touch their controller. The profits were potentially huge, at least until a recent patch which removed the Super Wheelspin reward from the Willys altogether. Players, then, would buy the Jeep, unlock the Super Wheelspin, and discard it-or gift it to other players. The Willys Jeep was not only cheap, but its unlock grid required just five skill points to earn a Super Wheelspin-a particularly lucrative loot box that can grant players hundreds or thousands of credits per spin. This was due to the car mastery system-which lets players unlock bonuses by spending skill points earned through driving. A few weeks ago, Forza Horizon 5's barn-based gifting system was being flooded by cheap Jeeps opens in new tab.
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